Hey! Thanks for the fight club invite! It was fun.
[She did not participate in any actual fighting, choosing instead to first sit on the sidelines and watch, and then sit on the sidelines and make out with Sweeney. But both of those things had indeed been enjoyable!]
I'm wondering if I can pick your brain about weaponry.
Also if you're interested in defense, a knife would work better. Guns are loud; half this ship doesn't know what one is; they're harder to sneak around. Knives don't need to be reloaded and they're harder to track.
Only more threatening when the people know what the fuck they are. I'm from the year 1476, if you tried showing me a gun before I came here I wouldn't know what you were trying to do.
And they aren't more deadly or quicker. Not if you're trained. Plus there are times you don't want to be more deadly.
I know both how to get a gun and a knife. I'm just arguing in favor of knives.
Well, I didn't know what you wanted, so I brought an assortment.
[Inside the chest is what a year of weapons gathering amounts to from Trevor Belmont in Flotilla. There aren't any modern guns, but he does have a few flintlock pistols. Inside the velvet casing are knives of every size and shape, some short swords, a couple of glass bottles filled with gunpowder and lead buckshot, and some heavy handheld clubs called belaying pins]
[She doesn't know what she wants either, so there's surely going to be some bumbling here. Leaning over the chest, she studies one of the pistols with a furrowed brow, then picks up one of the glass bottles.]
Trevor, where did you get all this? From a warden?
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[She did not participate in any actual fighting, choosing instead to first sit on the sidelines and watch, and then sit on the sidelines and make out with Sweeney. But both of those things had indeed been enjoyable!]
I'm wondering if I can pick your brain about weaponry.
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[Being thanked is a bit of a surprise]
Maybe next time you'll feel up to trying something.
What did you want to know?
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Also if you're interested in defense, a knife would work better. Guns are loud; half this ship doesn't know what one is; they're harder to sneak around. Knives don't need to be reloaded and they're harder to track.
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Do you know how I could get my hands on a knife?
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And they aren't more deadly or quicker. Not if you're trained. Plus there are times you don't want to be more deadly.
I know both how to get a gun and a knife. I'm just arguing in favor of knives.
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Don't murder anyone. If I hear you went after some fucker, or worse, a kid, you're not going to like what I do.
What's your cabin number?
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[Things that are absolutely not true, but that she nevertheless believes: THIS.]
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Be down in a minute.
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I'll be waiting!
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Hey, it's me. Open up.
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Hi!
[She says cheerily, ushering him into her cabin - her bedroom, which makes inviting most people over feel a little weird, but she can roll with it.]
Thanks so much, I super appreciate this-- um, what did you bring?
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[he lugs the chest up onto her bed and opens it]
Well, I didn't know what you wanted, so I brought an assortment.
[Inside the chest is what a year of weapons gathering amounts to from Trevor Belmont in Flotilla. There aren't any modern guns, but he does have a few flintlock pistols. Inside the velvet casing are knives of every size and shape, some short swords, a couple of glass bottles filled with gunpowder and lead buckshot, and some heavy handheld clubs called belaying pins]
spam
[She doesn't know what she wants either, so there's surely going to be some bumbling here. Leaning over the chest, she studies one of the pistols with a furrowed brow, then picks up one of the glass bottles.]
Trevor, where did you get all this? From a warden?
Re: spam
Careful with that one.
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What is it?
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spam
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