Trevor Belmont (
atowncalledtreffy) wrote2021-10-11 04:04 am
Application to TLV
User Name/Nick: Allison
User DW:
arcticfoxtrot
E-mail: allisonhodges2@gmail.com
Other Characters: Betelgeuse, Nadja, Zagreus
Character Name: Trevor Belmont
Series: Netflix: Castlevania
Age: Early 20s
From When?: Right after he murdered the physical incarnation of Death in Season 4
Inmate/Warden: Inmate! While Trevor has progressed somewhat in his personal journey by reevaluating his opinions after being proven wrong as well as working towards goals (killing Dracula, ridding the world of monsters), he's still a huge misanthrope and a cynical, drunk asshole who doesn't think before throwing himself into problems. He's extremely self-destructive and bitter, even when taking on noble causes, and has major difficulty envisioning a life where he's not throwing himself with reckless abandon at creatures far above his weight class. He's started to reclaim that moral obligation to protect humanity instilled in him by his family but still has huge issues with self-hatred and self-doubt that he really needs to clear up. Speaking of hatred, he also really, really dislikes anyone not human and tends to deem nonhumans guilty-until-proven-innocent
He's also a bit of a gross pig but only when compared to most other civilized people.
Arrival: Snatched at the moment of death!
Abilities/Powers: Trevor is a normal human insofar as he doesn't have any vampiric abilities like Alucard or intrinsic magic at his disposal like Sypha. However, being born a Belmont affords him certain knowledge and abilities that put him a cut above most others.
For one, he's a born hunter, trained practically from birth to kill monsters and vampires (and one vampire in particular). Trevor's proven an expert swordsman and fairly good with daggers, though his primary weapon is the family whip, which he uses with extreme precision. It's likely not outside the realm of possibility that he's been trained with most weapons available to a 15th century noble family. He's athletic (when he's not falling-down drunk), strong and quick enough to keep pace with supernatural creatures even when weaponless. He's also ambidextrous, though whether he was born like that or trained to be that way is unknown.
Apart from athletic fighting prowess, Trevor is slowly regaining family knowledge taught to him at a young age. This plethora of information mostly comes in the form of "how to recognize people-eating monsters" and "where to stab them to make them die". He, like all Belmonts, were likely instructed in all the basics of Creature Hunting 101 but early years of trying to drink himself to death makes remembering hard for him sometimes.
Personality: Trevor Belmont is a lot of things but Alucard likely summed it up best when he impersonated him: "I think I hate everything and everybody, so I'm gonna get drunk on beer that's been brewed in an old sheep carcass, and then I'm going to stick my tiny penis in a dead dog I found in a ditch to make hate-babies or something 'cause I actually am more stupid than mud." While not precisely that stupid, Trevor is extremely caustic, cynical, sarcastic, gluttonous and bitter about life after going through the last decade in probably the roughest conditions imaginable.
After being on his own from a young age, he found he took a liking to loneliness and tends to get uncomfortable if he stays around large groups. He won't ever be the kind of person to be sociable and in fact significantly lacks charm and good manners, and has no inclination to change that about himself. Despite his lack of social graces, he does tend to have a few true companions. While he'll throw himself into danger to save people - even people who have treated him like dirt - he'll do anything and everything for the rare person who manages to befriend him in spite of his flaws.
Trevor doesn't like a lot of people: supernatural creatures are an obvious trigger for him and likely something he'll react violently to, but others he'll have barely disguised contempt for. Chief among these are priests, bishops, and others of the church, which, given that they excommunicated and murdered his family, is a little understandable. He mocks and belittles everyone who gets on his bad side, ostensibly to use humor to deflect from the very real anger, grief, and survivor's guilt he's been battling for probably close to a decade. The youngest and only survivor of a once-proud and large noble family, Trevor constantly feels like he will never measure up to the expectations of his ancestors, and drinks to cope with both the loss and shame.
There are few things Trevor enjoys in life. He both loves and hates drinking, likes sex, companionship with the few people in his life he trusts, food, killing monsters, and sleep. He's been running on empty for years, and only when he's able to lean on other people can he allow himself to enjoy other things. He's so jaded and cynical from having everything else ripped away from him that it's difficult to let himself be happy: he will keep on expecting it all to be taken away at a moment's notice. Given that he himself is still excommunicated (and thus hunted by the church) and the country he's in is still overrun by monsters, it's sadly not an impossibility. Despite all this anger and self-loathing, he's practically never shown fear: most of it would have been bred out of him early on and any remaining worry or desperation is usually focused at getting people out of harm's way rather than fear for himself.
Trevor has a soft spot for children and animals: he once broke a man's leg in three places for kicking a cat. He tries to do what he thinks is morally good, like convincing stubborn people to leave their homes rather than die or to bring back the bodies of those killed so that they can have a proper funeral. He loves practicing with weapons and easy monster kills, and teasing his friends by corrupting them with his bad language and worse attitude. He delights when he can turn proper, nice people into cursing sailors. Even stranger, he shows a capacity for great empathy: Trevor's family devoted themselves to killing Dracula long ago, but he's expressed sympathy and understanding about why Dracula is the way he is: like Trevor, Dracula's family was murdered by the church and so the two have that in common. Though, pointing this out to him is likely another thing he'll take poorly because Belmonts are not supposed to be empathetic towards their enemies.
Barge Reactions: Both Trevor's best ally (Alucard) and worst enemy (Dracula) are here, so he's not going to be a particularly happy camper when he finds out that the two have mostly reconciled their differences. Likely he'll try to murder Dracula without even stopping to realize that death is impermanent on the ship and even that might not stop him.
Apart from that, he's from Wallachia about 500 years ago, so a lot of technology is going to be either lost on him or met with suspicion. He's had some time to get used to odd things like running water and electricity from experiencing them in Dracula's castle but just as soon ignores all that because while settings and places and technology may change, people fundamentally do not. He will love that there is a free bar and spend most early pre-pairing days getting super drunk.
Path to Redemption: Trevor, deep down, is a good person: even at his absolute, most cynical worst, he will throw himself into the line of fire to protect the innocent. Humans in danger, especially humans incapable of taking care of themselves, will always drive Trevor to protection, even if he complains about it the whole way through. He's not boastful to those he saves, and doesn't really understand or know how to take gratitude, kindness, or compliments. Showing him genuine softness or kindness even as he acts like a sarcastic a-hole is a great way for him to...keep on acting sarcastic but at the same time privately vowing to die for you. Showing him the goodness of people and reasons to keep on going will soften him up and let him start to see a better world than the one he just died in.
One of the major things any warden will have to work through is the enormous self-loathing that makes up most of Trevor's current personality. He believes himself good at only one specific thing (killing monsters) and even that he doesn't think he does particularly well or better than his late family. Getting him to come to the conclusion that he's more than just a weapon to be pointed at night creatures is a tough and long road, but one thing that might do it is to bring up Sypha and their unborn child: one of his deep regrets is not getting to be there to help raise their kid, so leaning on that might be a good way into that conversation. He needs to be shown he can build things as well as destroy or tear things down, even if only what he's destroying is in the name of saving people.
Apart from that, giving him some small animal to care about or love is a good way into his dark and cynical heart, even if he will outwardly be sarcastic and cranky. He misses his weapons, especially because most of them were family heirlooms, so giving them back on the condition that he NOT immediately use them to kill the murderous inmates will definitely endear any warden to him. Leaning him into the defender-of-the-weak persona while eschewing the most-people-suck part of him is the key to Trevor's redemption.
History: Pre-series, Trevor grew up as the youngest Belmont sibling of the house of Belmont, a centuries-old clan devoted to ridding the world of monsters, demons, and very specifically, Dracula. He lived in Wallachia in the mid-1400s within his family manor with sisters, parents, and an untold number of other relatives. As the church grew in power and sought to root out what they believed to be heresy, they set their sights on the Belmonts who routinely killed monsters without the aid of any church officials. Deeming that they must be in league with monsters themselves, the church excommunicated all the Belmont line, declared them all heretics, and burned the family manor. Trevor was the only survivor, though he gives a rough estimate of being somewhere between 12 to 14 at the time of that night.
Season 1 finds Trevor a young man grown up in a world that would have treated him like shit for being an excommunicated heretic. The last year has been even worse, with Lisa's death causing Dracula to declare war on humanity and start sending his armies of vampires and night creatures out to destroy every human they can get their claws and fangs into. Trevor has been mostly surviving rather than living in the time since his family's deaths, and his main preoccupation has been to drink himself into a state of unfeeling carelessness every night until he dies. He's adrift, moving from town to town because being an excommunicated Belmont means that his life is constantly in danger from the church and its followers.
This changes when he encounters a group of Speakers in the town of Gresit. Speakers are people who travel from town to town passing on oral traditions and them themselves enemies of the church. Trevor helps to hide them and later saves one of their number, Sypha Belnades, from death at the hands of a Cyclops. Together, the two of them found the third member of their party, Alucard, asleep under the city of Gresit. The three of them made up a trio - a hunter, a scholar, and a soldier - who had been prophecized to bring about the end of Dracula. Despite initial misgivings between Trevor and Alucard, the three agreed to work towards that goal and travel together.
Season 2 involved the three of them getting to know each other better as they made their way back to Trevor's home, the burned out remains of the Belmont estate. Upon arrival, Trevor led the way down into the secret vault that had not been discovered by the Church, filled with books and weapons that would prove instrumental to finding and killing Dracula. The three of them worked together, and eventually were able to pull Dracula's moving castle on top of the Belmont hold. After a long, drawn-out series of battles with the various creatures inside, Trevor, Sypha, and Alucard confronted and eventually were able to kill Dracula and survive mostly intact.
Season 3 saw the trio separating: Alucard was left alone in his father's castle - Alucard's castle now - with Trevor giving Alucard his own family's estate and holdings within the vault. Trevor and Sypha went on the road: with Dracula gone, a power vacuum had appeared and night creatures and vampires alike were scrambling to take advantage. The world still needed monster hunters, and the two grew ever closer together on the road.
To Trevor's disgust, most of the creatures who weren't trying to gain power themselves or killing humans were interested in bringing Dracula back from the dead: particularly, he and Sypha ran into a man called Saint Germain, who was obsessed with opening up a place called the Infinite Corridor, a gateway to other dimensions, where his beloved was trapped. Trevor and Sypha found themselves in a strange power struggle between a group of monks devoting themselves to resurrecting Dracula, the judge of Lindenfeld who hates the monks but is also far too bloodthirsty himself, and Saint Germain. The world suddenly becomes a lot more complicated, and so Trevor and Sypha devote themselves to making sure no one resurrects Dracula.
Unfortunately, Saint Germain, acting on false information, escapes with the belief that he can access the Infinite Corridor by constructing a creature called a Rebis: a fusion of two souls into one body. Trevor and Sypha leave Lindenfeld more confused than ever, and set out to stop more cultists and vampires from resurrecting Dracula.
Season 4 sees the two of them in Targoviste, where Dracula's wife was burned and where all this madness began. Stalked by two vampires called Varney and Ratko, Trevor and Sypha hide beneath the city with a woman named Zamfir, who struggles to maintain order despite the remaining humans under her care being malnourished and slowly dying. Varney in particular seems determined to bring back Dracula and he and Ratko find the hidden humans beneath the city soon enough. During all of this tumultuous activity, Trevor keeps picking up artifacts, remembering what his family would have told them about these items, and starts getting into more of the history and lore that ten years of being on the run forced him to forget.
A fight breaks out between Ratko, Varney, Trevor, and Sypha. Trevor kills Ratko, and he and Sypha chase Varney through a mirror (acting as a kind of teleportation device) into Dracula's castle. There at last they reunite with Alucard and the three fight through a whole mess of invading night creatures to stop Saint Germain from resurrecting Dracula and Lisa into the Rebis. While the dark alchemy temporarily works, Trevor manages to break through a barrier and destroy the Rebis before it harms anyone, freeing Dracula's and Lisa's souls.
An enraged Varney reveals himself to be the orchestrator of the last two seasons and Death itself, a creature hell-bent on destroying humanity and who wanted a resurrected, infuriated Dracula to do his dirty work for him. Trevor alone fights and defeats Death with the tools he had gathered along the way, seemingly at the cost of his own life. His last words to Sypha before going to meet his end are to not name their unborn child Treffy.
Sample Journal Entry: Test drive thread part 1!
Sample RP: Test drive thread part 2!
Special Notes: N/A!
User DW:
E-mail: allisonhodges2@gmail.com
Other Characters: Betelgeuse, Nadja, Zagreus
Character Name: Trevor Belmont
Series: Netflix: Castlevania
Age: Early 20s
From When?: Right after he murdered the physical incarnation of Death in Season 4
Inmate/Warden: Inmate! While Trevor has progressed somewhat in his personal journey by reevaluating his opinions after being proven wrong as well as working towards goals (killing Dracula, ridding the world of monsters), he's still a huge misanthrope and a cynical, drunk asshole who doesn't think before throwing himself into problems. He's extremely self-destructive and bitter, even when taking on noble causes, and has major difficulty envisioning a life where he's not throwing himself with reckless abandon at creatures far above his weight class. He's started to reclaim that moral obligation to protect humanity instilled in him by his family but still has huge issues with self-hatred and self-doubt that he really needs to clear up. Speaking of hatred, he also really, really dislikes anyone not human and tends to deem nonhumans guilty-until-proven-innocent
He's also a bit of a gross pig but only when compared to most other civilized people.
Arrival: Snatched at the moment of death!
Abilities/Powers: Trevor is a normal human insofar as he doesn't have any vampiric abilities like Alucard or intrinsic magic at his disposal like Sypha. However, being born a Belmont affords him certain knowledge and abilities that put him a cut above most others.
For one, he's a born hunter, trained practically from birth to kill monsters and vampires (and one vampire in particular). Trevor's proven an expert swordsman and fairly good with daggers, though his primary weapon is the family whip, which he uses with extreme precision. It's likely not outside the realm of possibility that he's been trained with most weapons available to a 15th century noble family. He's athletic (when he's not falling-down drunk), strong and quick enough to keep pace with supernatural creatures even when weaponless. He's also ambidextrous, though whether he was born like that or trained to be that way is unknown.
Apart from athletic fighting prowess, Trevor is slowly regaining family knowledge taught to him at a young age. This plethora of information mostly comes in the form of "how to recognize people-eating monsters" and "where to stab them to make them die". He, like all Belmonts, were likely instructed in all the basics of Creature Hunting 101 but early years of trying to drink himself to death makes remembering hard for him sometimes.
Personality: Trevor Belmont is a lot of things but Alucard likely summed it up best when he impersonated him: "I think I hate everything and everybody, so I'm gonna get drunk on beer that's been brewed in an old sheep carcass, and then I'm going to stick my tiny penis in a dead dog I found in a ditch to make hate-babies or something 'cause I actually am more stupid than mud." While not precisely that stupid, Trevor is extremely caustic, cynical, sarcastic, gluttonous and bitter about life after going through the last decade in probably the roughest conditions imaginable.
After being on his own from a young age, he found he took a liking to loneliness and tends to get uncomfortable if he stays around large groups. He won't ever be the kind of person to be sociable and in fact significantly lacks charm and good manners, and has no inclination to change that about himself. Despite his lack of social graces, he does tend to have a few true companions. While he'll throw himself into danger to save people - even people who have treated him like dirt - he'll do anything and everything for the rare person who manages to befriend him in spite of his flaws.
Trevor doesn't like a lot of people: supernatural creatures are an obvious trigger for him and likely something he'll react violently to, but others he'll have barely disguised contempt for. Chief among these are priests, bishops, and others of the church, which, given that they excommunicated and murdered his family, is a little understandable. He mocks and belittles everyone who gets on his bad side, ostensibly to use humor to deflect from the very real anger, grief, and survivor's guilt he's been battling for probably close to a decade. The youngest and only survivor of a once-proud and large noble family, Trevor constantly feels like he will never measure up to the expectations of his ancestors, and drinks to cope with both the loss and shame.
There are few things Trevor enjoys in life. He both loves and hates drinking, likes sex, companionship with the few people in his life he trusts, food, killing monsters, and sleep. He's been running on empty for years, and only when he's able to lean on other people can he allow himself to enjoy other things. He's so jaded and cynical from having everything else ripped away from him that it's difficult to let himself be happy: he will keep on expecting it all to be taken away at a moment's notice. Given that he himself is still excommunicated (and thus hunted by the church) and the country he's in is still overrun by monsters, it's sadly not an impossibility. Despite all this anger and self-loathing, he's practically never shown fear: most of it would have been bred out of him early on and any remaining worry or desperation is usually focused at getting people out of harm's way rather than fear for himself.
Trevor has a soft spot for children and animals: he once broke a man's leg in three places for kicking a cat. He tries to do what he thinks is morally good, like convincing stubborn people to leave their homes rather than die or to bring back the bodies of those killed so that they can have a proper funeral. He loves practicing with weapons and easy monster kills, and teasing his friends by corrupting them with his bad language and worse attitude. He delights when he can turn proper, nice people into cursing sailors. Even stranger, he shows a capacity for great empathy: Trevor's family devoted themselves to killing Dracula long ago, but he's expressed sympathy and understanding about why Dracula is the way he is: like Trevor, Dracula's family was murdered by the church and so the two have that in common. Though, pointing this out to him is likely another thing he'll take poorly because Belmonts are not supposed to be empathetic towards their enemies.
Barge Reactions: Both Trevor's best ally (Alucard) and worst enemy (Dracula) are here, so he's not going to be a particularly happy camper when he finds out that the two have mostly reconciled their differences. Likely he'll try to murder Dracula without even stopping to realize that death is impermanent on the ship and even that might not stop him.
Apart from that, he's from Wallachia about 500 years ago, so a lot of technology is going to be either lost on him or met with suspicion. He's had some time to get used to odd things like running water and electricity from experiencing them in Dracula's castle but just as soon ignores all that because while settings and places and technology may change, people fundamentally do not. He will love that there is a free bar and spend most early pre-pairing days getting super drunk.
Path to Redemption: Trevor, deep down, is a good person: even at his absolute, most cynical worst, he will throw himself into the line of fire to protect the innocent. Humans in danger, especially humans incapable of taking care of themselves, will always drive Trevor to protection, even if he complains about it the whole way through. He's not boastful to those he saves, and doesn't really understand or know how to take gratitude, kindness, or compliments. Showing him genuine softness or kindness even as he acts like a sarcastic a-hole is a great way for him to...keep on acting sarcastic but at the same time privately vowing to die for you. Showing him the goodness of people and reasons to keep on going will soften him up and let him start to see a better world than the one he just died in.
One of the major things any warden will have to work through is the enormous self-loathing that makes up most of Trevor's current personality. He believes himself good at only one specific thing (killing monsters) and even that he doesn't think he does particularly well or better than his late family. Getting him to come to the conclusion that he's more than just a weapon to be pointed at night creatures is a tough and long road, but one thing that might do it is to bring up Sypha and their unborn child: one of his deep regrets is not getting to be there to help raise their kid, so leaning on that might be a good way into that conversation. He needs to be shown he can build things as well as destroy or tear things down, even if only what he's destroying is in the name of saving people.
Apart from that, giving him some small animal to care about or love is a good way into his dark and cynical heart, even if he will outwardly be sarcastic and cranky. He misses his weapons, especially because most of them were family heirlooms, so giving them back on the condition that he NOT immediately use them to kill the murderous inmates will definitely endear any warden to him. Leaning him into the defender-of-the-weak persona while eschewing the most-people-suck part of him is the key to Trevor's redemption.
History: Pre-series, Trevor grew up as the youngest Belmont sibling of the house of Belmont, a centuries-old clan devoted to ridding the world of monsters, demons, and very specifically, Dracula. He lived in Wallachia in the mid-1400s within his family manor with sisters, parents, and an untold number of other relatives. As the church grew in power and sought to root out what they believed to be heresy, they set their sights on the Belmonts who routinely killed monsters without the aid of any church officials. Deeming that they must be in league with monsters themselves, the church excommunicated all the Belmont line, declared them all heretics, and burned the family manor. Trevor was the only survivor, though he gives a rough estimate of being somewhere between 12 to 14 at the time of that night.
Season 1 finds Trevor a young man grown up in a world that would have treated him like shit for being an excommunicated heretic. The last year has been even worse, with Lisa's death causing Dracula to declare war on humanity and start sending his armies of vampires and night creatures out to destroy every human they can get their claws and fangs into. Trevor has been mostly surviving rather than living in the time since his family's deaths, and his main preoccupation has been to drink himself into a state of unfeeling carelessness every night until he dies. He's adrift, moving from town to town because being an excommunicated Belmont means that his life is constantly in danger from the church and its followers.
This changes when he encounters a group of Speakers in the town of Gresit. Speakers are people who travel from town to town passing on oral traditions and them themselves enemies of the church. Trevor helps to hide them and later saves one of their number, Sypha Belnades, from death at the hands of a Cyclops. Together, the two of them found the third member of their party, Alucard, asleep under the city of Gresit. The three of them made up a trio - a hunter, a scholar, and a soldier - who had been prophecized to bring about the end of Dracula. Despite initial misgivings between Trevor and Alucard, the three agreed to work towards that goal and travel together.
Season 2 involved the three of them getting to know each other better as they made their way back to Trevor's home, the burned out remains of the Belmont estate. Upon arrival, Trevor led the way down into the secret vault that had not been discovered by the Church, filled with books and weapons that would prove instrumental to finding and killing Dracula. The three of them worked together, and eventually were able to pull Dracula's moving castle on top of the Belmont hold. After a long, drawn-out series of battles with the various creatures inside, Trevor, Sypha, and Alucard confronted and eventually were able to kill Dracula and survive mostly intact.
Season 3 saw the trio separating: Alucard was left alone in his father's castle - Alucard's castle now - with Trevor giving Alucard his own family's estate and holdings within the vault. Trevor and Sypha went on the road: with Dracula gone, a power vacuum had appeared and night creatures and vampires alike were scrambling to take advantage. The world still needed monster hunters, and the two grew ever closer together on the road.
To Trevor's disgust, most of the creatures who weren't trying to gain power themselves or killing humans were interested in bringing Dracula back from the dead: particularly, he and Sypha ran into a man called Saint Germain, who was obsessed with opening up a place called the Infinite Corridor, a gateway to other dimensions, where his beloved was trapped. Trevor and Sypha found themselves in a strange power struggle between a group of monks devoting themselves to resurrecting Dracula, the judge of Lindenfeld who hates the monks but is also far too bloodthirsty himself, and Saint Germain. The world suddenly becomes a lot more complicated, and so Trevor and Sypha devote themselves to making sure no one resurrects Dracula.
Unfortunately, Saint Germain, acting on false information, escapes with the belief that he can access the Infinite Corridor by constructing a creature called a Rebis: a fusion of two souls into one body. Trevor and Sypha leave Lindenfeld more confused than ever, and set out to stop more cultists and vampires from resurrecting Dracula.
Season 4 sees the two of them in Targoviste, where Dracula's wife was burned and where all this madness began. Stalked by two vampires called Varney and Ratko, Trevor and Sypha hide beneath the city with a woman named Zamfir, who struggles to maintain order despite the remaining humans under her care being malnourished and slowly dying. Varney in particular seems determined to bring back Dracula and he and Ratko find the hidden humans beneath the city soon enough. During all of this tumultuous activity, Trevor keeps picking up artifacts, remembering what his family would have told them about these items, and starts getting into more of the history and lore that ten years of being on the run forced him to forget.
A fight breaks out between Ratko, Varney, Trevor, and Sypha. Trevor kills Ratko, and he and Sypha chase Varney through a mirror (acting as a kind of teleportation device) into Dracula's castle. There at last they reunite with Alucard and the three fight through a whole mess of invading night creatures to stop Saint Germain from resurrecting Dracula and Lisa into the Rebis. While the dark alchemy temporarily works, Trevor manages to break through a barrier and destroy the Rebis before it harms anyone, freeing Dracula's and Lisa's souls.
An enraged Varney reveals himself to be the orchestrator of the last two seasons and Death itself, a creature hell-bent on destroying humanity and who wanted a resurrected, infuriated Dracula to do his dirty work for him. Trevor alone fights and defeats Death with the tools he had gathered along the way, seemingly at the cost of his own life. His last words to Sypha before going to meet his end are to not name their unborn child Treffy.
Sample Journal Entry: Test drive thread part 1!
Sample RP: Test drive thread part 2!
Special Notes: N/A!
